Re-taking Japanese lessons.
I wanted to draw something for the occasion.
Fantasy Tôkyô Daigaku Women’s Club Volleyball !
A little late, but I just had to get in on the action. Loving the new outfit! Keep up the great work!
Been serving as editor for the upcoming comic UMBRA RISING for the past few weeks. Made me want to doodle my favorite of the magical girls; Undine!
Be sure to check out the tumblr for more awesome art and info.
Our very first page in Kaesnau. It is a beautiful day, the puppies chase the chickens around the yard, there’s warm bread and noogies. John and I really wanted to hit this one hard, and it’s one of my favorite pages we’ve done so far. The downside is, in doing it I kind of fell a little in love with the inhabitants of Kasenau…and that’s…complicated.
Shoutout to John Loren, who super outdid himself on colors here. As for me? My proudest moment is and will always be PayooWhennaGehBah. We did out best to pour all our Shire/Zelda/Fable/Noogies/Warm-Breads love into it. Foreshadowing? What foreshadowing?? Don’t be silly.
all i’ve been drawing is america chavez but i’m not going to apologize for it
Thanks, man! :D
I’m sure many have written about this in-depth and can be found around on the net but I can ring off a couple straight tips from the top of my head:
- Learning the form is the key to creating believable lighting, and that will give you a huge jump in understanding it without much need for referencing. The planes that are affected when light hits it from different angles, the shadows that are casted, etc. You have to basically think 3-dimensional. In addition, you have a human body right on you to assist you further. Grab a mirror and some lights and study up! You should also understand how contrast works as well.
- When it comes to coloring and painting, I don’t pick colors. Like shown above, I use a base palette and then I let the knowledge of lighting control things from there. My shadows are typically all the same color, same as my highlights, and I use them with specific layer blending modes. It’s the closest to working in real life, because lighting always affects color. It’s accurate and really simple to understand once you get used to coloring in this way.
- Learn about temperature! Shadows should not be pure greyscale/black as that will make the image’s colors dry and dull. I tend to go for cooler shadows (purples/blues) and warm highlights (yellows/oranges) in my work.
- With proper environmental lighting, a character will never be their base color. I made an example above. Only purest white light surroundings (“Balanced”) is when tones would appear at its most unadulterated. So when I color an image, I color the character in their base palette, and then I use Gradient Maps (a Photoshop tool) to influence the mood and temperature of the illustration. (I will write a more in-depth explanation on using Gradient Maps when I find the time to). It’s all depending on the illustration I’m working on. If I’m coloring a character in the middle of a blizzard, I wouldn’t use any kind of warm lighting. I’d use blues and teals in my Gradient Maps. On the other hand, if I’m coloring characters in a desert-like setting, I’d use a lot of yellows, oranges, and browns in them.
So these are the basics that I apply all the time with my work! I hope it helps. ^^
it IS that simple.
Now you have no excuses.
No one can destroy the metal, the metal will strike you down with a viscous blow. . #TMNT #Metalhead #DJW #Derrickjwyatt